Ship Weapons

WeaponRangeIncrement (HEX)DamageDeck SpaceTonnageHPCan be turret mountedQuick Reload Difficulty# PersonnelMin/MaxPrice
Light Ballista0-122d6+1010*x51/215Average1/2400 gp
Medium Ballista0-83d6+2010×10220XDifficult2/3600 gp
Heavy Ballista0-65d6+3015×15335XN/A4/5800 gp
Light Catapult1-102d6+1010×5120XDifficult1/2500 gp
Medium Catapult1-84d6+2010×10230XVery Difficult3/4700 gp
Heavy Catapult1-66d6+3015×15340XN/A5/51000 gp
Cannon0-86d6+3010*x51/2150XDifficult3/310,000 gp
Light Jettison0-31d6+55×51/215XAverage2/3400 gp
Medium Jettison0-22d6+610×10125XDifficult3/4600 gp
Heavy Jettison0-1 3d6+715×15235XN/A4/5800 gp
Fire Projector0-14d6 + Fire10×10140XDifficult3/41000 gp
Misc
TurretMedium 15×151000 gp
TurretLarge20×202000 gp
  • *Light Ballista must be mounted along the railing of a ship (with no option for a turret).
Ammo
NameTypeRangeSpecialWgtPrice
CannonballCannon1 lb10 gp
Metal bolas (ammo for cannon or med. ballista)
Ballista
-2+3d6 to rigging, personnel, or sails1 lb60gp
Heavy BoltBallista4 lb2 gp
Heavy Bolt, AcidBallista-2-1 AV10 lb50 gp
Heavy Bolt, FireBallista-2+Fire10 lb30 gp
Heavy ShotCatapult20 lb2 gp
Heavy Shot, FireCatapult-1+Fire30 lb30 gp
Projector OilFire Projector+Fire5 lb20 gp

Weapons

Cannon 

A cannon is a large weapon which uses gunpowder and a large steel ball to cause massive damage to another ship. Gunpowder is very unstable, so all cannons are forged in Tritium, which means cannons are very expensive. 

Fire Projector

A large iron cannon which spouts flames in a long arc towards enemies. Objects and creatures hit with a Fire Projector are lit on fire. They suffer 1d6+1 additional damage for 1d6 rounds or until extinguished.

Jettison

A jettison is a catapulting net that throws a large amount of small objects and shrapnel. A jettison is a ranged area-of-effect weapon that affects all crew on deck, as well as the ship itself. Each creature in the targeted hex may attempt a Dodge roll to avoid the attack. A successful Dodge means the creature takes no damage from the jettison.A hex that has been hit with Jettison becomes hazardous and requires 2 move actions to traverse.

Turret

Turrets allow ship weapons to be mounted and swivel to shoot at any facing. A weapon can be turned to any facing as a free action within one turn.